[statedef 1]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 13]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 14]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 15]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 16]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 17]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 18]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 19]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 22]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 23]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 24]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 25]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 26]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 27]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 28]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 29]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 30]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 31]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 32]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 33]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 34]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 35]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 36]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 37]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 38]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 39]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 41]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 42]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 43]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 44]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 46]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 47]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 48]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 49]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 53]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 54]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 55]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 56]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 57]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 58]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 59]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 60]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 61]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 62]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 63]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 64]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 65]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 66]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 67]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 68]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 69]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 70]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 71]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 72]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 73]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 74]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 75]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 76]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 77]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 78]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 79]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 80]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 81]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 82]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 83]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 84]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 85]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 86]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 87]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 88]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 89]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 90]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 91]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 92]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 93]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 94]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 95]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 96]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 97]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 98]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 99]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 1999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 3999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 4999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 5999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 6999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 7999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 8999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9001]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9002]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9003]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9004]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9005]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9006]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9007]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9008]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9009]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9010]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9011]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9012]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9013]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9014]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9015]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9016]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9017]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9018]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9019]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9020]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9021]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9022]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9023]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9024]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9025]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9026]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9027]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9028]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9029]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9030]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9031]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9032]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9033]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9034]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9035]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9036]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9037]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9038]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9039]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9040]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9041]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9042]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9043]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9044]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9045]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9046]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9047]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9048]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9049]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9051]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9052]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9053]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9054]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9055]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9056]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9057]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9058]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9059]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9060]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9061]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9062]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9063]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9064]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9065]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9066]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9067]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9068]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9069]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9070]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9071]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9072]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9073]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9074]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9075]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9076]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9077]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9078]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9079]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9080]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9081]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9082]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9083]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9084]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9085]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9086]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9087]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9088]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9089]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9090]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9091]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9092]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9093]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9094]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9095]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9096]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9097]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9098]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9099]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9103]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9104]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9105]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9106]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9107]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9108]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9109]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9110]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9111]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9112]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9113]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9114]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9115]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9116]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9117]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9118]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9119]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9121]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9123]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9124]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9125]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9126]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9127]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9128]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9129]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9130]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9131]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9132]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9133]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9134]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9135]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9136]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9137]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9138]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9139]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9140]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9141]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9142]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9143]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9144]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9145]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9146]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9147]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9148]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9149]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9150]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9151]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9152]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9153]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9154]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9155]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9156]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9157]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9158]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9159]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9160]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9161]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9162]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9163]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9164]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9165]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9166]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9167]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9168]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9169]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9170]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9171]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9172]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9173]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9174]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9175]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9176]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9177]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9178]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9179]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9180]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9181]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9182]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9183]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9184]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9185]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9186]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9187]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9188]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9189]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9190]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9191]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9192]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9193]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9194]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9195]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9196]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9197]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9198]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9199]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9200]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9201]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9202]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9203]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9204]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9205]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9206]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9207]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9208]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9209]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9210]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9211]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9212]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9213]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9214]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9215]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9216]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9217]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9218]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9219]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9220]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9221]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9223]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9224]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9225]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9226]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9227]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9228]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9229]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9230]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9231]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9232]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9233]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9234]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9235]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9236]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9237]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9238]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9239]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9240]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9241]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9242]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9243]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9244]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9245]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9246]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9247]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9248]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9249]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9250]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9251]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9252]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9253]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9254]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9255]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9256]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9257]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9258]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9259]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9260]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9261]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9262]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9263]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9264]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9265]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9266]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9267]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9268]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9269]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9270]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9271]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9272]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9273]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9274]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9275]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9276]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9277]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9278]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9279]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9280]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9281]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9282]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9283]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9284]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9285]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9286]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9287]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9288]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9289]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9290]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9291]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9292]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9293]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9294]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9295]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9296]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9297]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9298]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9299]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9300]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9301]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9302]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9303]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9304]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9305]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9306]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9307]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9308]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9309]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9311]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9312]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9313]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9314]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9315]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9316]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9317]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9318]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9319]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9320]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9322]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9323]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9324]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9325]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9326]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9327]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9328]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9329]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9330]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9331]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9332]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9333]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9334]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9335]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9336]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9337]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9338]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9339]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9340]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9341]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9342]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9343]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9344]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9345]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9346]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9347]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9348]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9349]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9350]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9351]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9352]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9353]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9354]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9355]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9356]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9357]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9358]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9359]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9360]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9361]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9362]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9363]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9364]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9365]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9366]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9367]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9368]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9369]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9370]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9371]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9372]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9373]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9374]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9375]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9376]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9377]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9378]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9379]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9380]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9381]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9382]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9383]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9384]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9385]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9386]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9387]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9388]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9389]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9390]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9391]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9392]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9393]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9394]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9395]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9396]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9397]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9398]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9399]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9400]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9401]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9402]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9403]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9404]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9405]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9406]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9407]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9408]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9409]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9410]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9411]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9412]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9413]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9415]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9416]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9417]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9418]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9419]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9420]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9421]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9422]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9423]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9424]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9425]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9426]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9427]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9428]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9429]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9430]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9431]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9432]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9433]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9434]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9435]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9436]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9437]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9438]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9439]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9440]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9441]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9442]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9443]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9444]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9445]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9446]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9447]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9448]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9449]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9450]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9451]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9452]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9453]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9454]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9455]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9456]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9457]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9458]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9459]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9460]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9461]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9462]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9463]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9464]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9465]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9466]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9467]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9468]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9469]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9470]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9471]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9472]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9473]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9474]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9475]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9476]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9477]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9478]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9479]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9480]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9481]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9482]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9483]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9484]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9485]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9486]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9487]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9488]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9489]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9490]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9491]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9492]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9493]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9494]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9495]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9496]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9497]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9498]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9499]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9500]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9501]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9503]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9504]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9507]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9508]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9509]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9510]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9511]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9512]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9513]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9514]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9519]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9520]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9521]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9522]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9523]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9524]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9525]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9526]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9527]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9528]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9529]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9530]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9531]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9532]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9533]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9534]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9535]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9536]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9537]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9538]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9539]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9540]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9541]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9542]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9543]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9544]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9545]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9546]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9547]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9548]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9549]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9550]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9551]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9552]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9553]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9554]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9556]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9557]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9558]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9559]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9560]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9561]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9562]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9563]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9564]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9565]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9566]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9567]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9568]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9569]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9570]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9571]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9572]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9573]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9574]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9575]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9576]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9577]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9578]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9579]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9580]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9581]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9582]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9583]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9584]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9585]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9586]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9587]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9588]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9589]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9590]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9591]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9592]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9593]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9594]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9595]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9596]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9597]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9598]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9599]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9600]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9601]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9602]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9603]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9604]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9605]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9606]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9607]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9608]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9609]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9611]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9612]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9613]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9614]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9615]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9616]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9617]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9618]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9619]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9620]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9621]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9622]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9623]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9624]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9625]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9626]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9627]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9628]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9629]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9630]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9631]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9632]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9633]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9634]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9635]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9636]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9637]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9638]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9639]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9640]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9641]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9642]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9643]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9644]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9645]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9646]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9648]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9649]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9650]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9651]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9652]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9653]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9654]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9655]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9656]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9657]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9658]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9659]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9660]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9661]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9662]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9663]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9664]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9665]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9666]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9667]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9668]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9669]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9670]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9671]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9672]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9673]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9674]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9675]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9676]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9677]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9678]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9679]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9680]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9681]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9682]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9683]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9684]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9685]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9686]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9687]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9688]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9689]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9690]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9691]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9692]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9693]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9694]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9695]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9696]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9697]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9698]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9699]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9700]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9701]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9702]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9703]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9704]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9705]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9706]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9707]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9708]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9709]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9710]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9711]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9712]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9713]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9714]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9715]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9716]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9717]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9718]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9719]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9720]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9721]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9722]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9723]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9724]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9725]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9726]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9727]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9728]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9729]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9730]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9731]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9732]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9733]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9734]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9735]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9736]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9737]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9738]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9739]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9740]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9741]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9742]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9743]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9744]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9745]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9746]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9747]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9748]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9749]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9750]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9751]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9752]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9753]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9754]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9755]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9756]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9757]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9758]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9759]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9760]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9761]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9762]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9763]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9764]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9765]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9766]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9767]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9768]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9769]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9770]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9771]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9772]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9773]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9774]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9775]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9776]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9777]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9778]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9779]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9780]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9781]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9782]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9783]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9784]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9785]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9786]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9787]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9788]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9789]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9790]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9791]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9792]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9793]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9794]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9795]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9796]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9797]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9798]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9799]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9800]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9801]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9802]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9803]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9804]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9805]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9806]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9807]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9808]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9809]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9810]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9811]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9812]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9813]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9814]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9815]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9816]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9817]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9818]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9819]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9820]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9821]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9822]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9823]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9824]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9825]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9826]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9827]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9828]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9829]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9830]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9831]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9832]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9833]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9834]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9835]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9836]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9837]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9838]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9839]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9840]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9841]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9842]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9843]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9844]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9845]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9846]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9847]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9848]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9849]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9850]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9851]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9852]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9853]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9854]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9855]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9856]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9857]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9858]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9859]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9860]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9861]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9862]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9863]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9864]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9865]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9866]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9867]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9868]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9869]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9870]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9871]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9872]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9873]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9874]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9875]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9876]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9877]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9878]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9879]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9880]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9881]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9882]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9883]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9884]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9885]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9886]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9887]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9888]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9889]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9890]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9891]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9892]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9893]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9894]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9895]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9896]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9897]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9898]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9899]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9902]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9903]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9904]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9905]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9906]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9907]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9908]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9909]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9910]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9911]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9912]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9913]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9914]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9915]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9916]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9917]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9918]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9919]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9920]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9921]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9922]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9923]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9924]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9925]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9926]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9927]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9928]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9929]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9930]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9931]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9932]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9933]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9934]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9935]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9936]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9937]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9938]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9939]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9940]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9941]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9942]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9943]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9944]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9945]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9946]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9947]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9948]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9949]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9950]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9951]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9952]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9953]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9954]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9955]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9956]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9957]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9958]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9959]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9960]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9961]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9962]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9963]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9964]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9965]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9966]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9967]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9968]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9969]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9970]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9971]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9972]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9973]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9974]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9975]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9976]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9977]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9978]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9979]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9980]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9981]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9982]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9983]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9984]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9985]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9986]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9987]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9988]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9989]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9991]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9992]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9993]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9994]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9995]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9996]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9997]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9998]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 9999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 10000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 11100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 11502]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 12310]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 18102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 22101]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 22102]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 22122]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 24610]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 50000]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 50505]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 50506]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 51515]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 51516]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 51517]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 51518]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 55555]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 56414]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 58900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 58901]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 126100]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 169990]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 301050]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 310120]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 313900]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 649999]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 22222222]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 987654321]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1
[statedef 2147483647]
type=U
movetype=U
physics=N
velset=0,0
ctrl=0
hitdefpersist=1
movehitpersist=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=ifelse(ishelper,18782,4444)
ctrl=0
persistent=256
ignorehitpause=1